A detailed introductory video of the Crysis game has been released by the Crytek development team and is available at
IGN.
The video shows off the upgraded Crytek engine and introduces the story and main elements of game play. One remarkable feature of the new engine is a highly advanced collision system, where vegetation and the partial system obeys walls and bodies. This means that underbrush will move around the player instead of through him, and clouds of dust wont swirl through walls. Also obvious is the advanced rendering pipeline, which appears to make the best of HDR and displacement mapping.
Players of Far Cry will remember that is was actually pretty buggy. The more they patched it, the worse it seemed to get. However, we endured because the game was good on the whole. Unfortunately, Crytek appears to have been
bought by EA, since Far Cry, which means there's a blood good chance this game will actually properly suck. EA, who are probably the biggest game company in the universe, are quite able to turn out mediocre games by the dozen, don't seem to have a clue how to actually make a game good . Unless they suddenly turn over a new leaf or this game turns out one of their occasional happy accidents, you can expect EA's arrogant directives to turn this game into a bland and buggy, badly supported bowl of uncooperative software soup.
Let's all hope that Crytek can endure EA's dubious power of turning everything it touches to crap and produce something revolutionary again.